How to use the agent skill
anvil ships an agent skill at
skills/make-animation/SKILL.md. Registering it with your agent
harness lets you ask for animations in plain language; the agent emits a valid
SceneSpec and drops <Anvil> on the page.
Register the skill¶
Copy or symlink the skill into your harness's skills directory, then reload.
The skill's front-matter description is what triggers it —
phrases like “add a loading spinner” or “make a 3D hero
scene.”
Ask for an animation¶
Examples the skill is tuned for:
"add a loading spinner in brand blue"
"flash a green success check when the deploy lands"
"make a 3D hero with a spinning knot and put it on the page"
"render a particle starfield"
The agent picks lottie for flat vector motion and
three for 3-D, generates the spec, and validates it. The reasoning
behind that split is in
About choosing Lottie and
three.js.